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Learning
Sciences and Technologies
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--Applying theory in educational contexts |
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ACT-R
The ACT-R project is focused on the development of a robust and general cognitive architecture and its application to the modeling of human interaction with complex dynamic simulated environments and the creation of synthetic human-like agents.
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John R. Anderson
Christian Lebiere |
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Alice We are developing a tool called Alice that allows novice programmers to author interactive 3D virtual worlds. By identifying the unnecessary challenges of learning to program (such as syntax) and removing these challenges, we hope to make the fundamentals of programming accessible to middle school children.
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Randy Pausch
Stage 3
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ALPS: Active Learning and Problem Solving tutor The Active Learning and Problem Solving (ALPS) project involves constructing and evaluating educational technology that emulates human tutors by integrating a state-of-the art educational technology called Cognitive Tutors with a innovative interactive questioning environment called Synthetic Interviews to produce an active learning environment that rivals the effectiveness of human tutors.
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Albert Corbett
Scott Stevens
Kenneth
R. Koedinger
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Learning-Oriented Dialogue in Cognitive Tutors: Towards a Scalable Solution to Performance Orientation
This project seeks to increase kids’ engagement with math learning in connection with Cognitive Tutors using support for help seeking and collaborative problem solving.
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Vincent Aleven
Albert Corbett
Carolyn RosÉ
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Mentored Maintenance: Use of Dialog and Advanced IETMs for Performance Enhancement Systems
This study builds on recent empirical work about user-centered design and effectiveness of high level IETMs (Interactive Electronic Technical Manuals) and the use of natural language dialog in tutorial systems. Natural language dialog and a second generation of high level IETM will be designed, prototyped, and field-tested for a well understood F/A-18 aircraft maintenance task.
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Jane Siegel
Elaine Hyder
Alexander Rudnicky
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PACT--Pittsburgh Advanced Cognitive Tutor Center The PACT Center uses cognitive tutor technology to create an integrated classroom and computer lab curriculum that supports students' understanding of mathematical and real world concepts. Based on a computational model of thought, cognitive tutors can automatically generate the most sensible solutions to any given problem, follow students step-by-step as they work, and provide individualized feedback and advice.
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Albert Corbett
Kenneth R. Koedinger
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Pathway: Physics Teaching Web Advisory The Physics Teaching Web Advisory (Pathway) is creating a proof-of-concept demonstration of a new type of digital library for physics teaching. It brings together several long-standing research projects in digital video libraries, advanced distance learning technologies, and collaboration technologies, and nationally known experts in physics pedagogy and high quality content.
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Scott Stevens
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Pittsburgh
Science of Learning Center
Pittsburgh Science
of Learning Center (PSLC) supports research on principles of “robust
learning”. The Learnlab facility is designed to dramatically
increase the ease and speed with which learning researchers can create
the rigorous, classroom-based experiments that pave the way to an
understanding of robust learning. |
Kenneth
R. Koedinger
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Project LISTEN's Reading Tutor An automated Reading Tutor displays stories on a computer screen, listens to children read aloud, adapts Carnegie Mellon's Sphinx-II speech recognizer to analyze the student's oral reading, and intervenes when the reader makes mistakes, gets stuck, clicks for help, or is likely to encounter difficulty.
mputer screen, listens to children read aloud, adapts Carnegie Mellon's Sphinx-II speech recognizer to analyze the student's oral reading, and intervenes when the reader makes mistakes, gets stuck, clicks for help, or is likely to encounter difficulty.
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Jack Mostow
Albert
Corbett
Joe Beck
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Social
Computing
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--Support
of social behavior through computational systems |
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Adapting to disaster
Hurricane Katrina had a profound effect on New Orleans and its music scene. Katrina devastated performance venues, dispersed bands and their audiences, and destroyed instruments. This project is a two-year, longitudinal study of how musicians used technology, both immediately after the storm and later, to cope with exile, scattering of family, friends and band members, and threats to their livelihood.
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Irina Shklovski
Sara Kiesler
Moira Burke
Robert Kraut
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ADEPT: Assessing Design Engineering Project Classes with Multi-Disciplinary Teams
This project seeks to improve the quality of learning in engineering design project courses by supporting the role of the instructor with an on-line monitoring/reporting system. The system predicts when groups need extra support through an automatic assessment of student discussions in an on-line groupware system called the Kiva.
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Daniel P. Siewiorek
Susan Finger
Asim Smailagic
Carolyn Rosé
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Context
Aware Computing
Context is any
information that can be used to characterize the situation of an entity
(person, place, or physical or computational object). A computing
system shold be aware of the person's context so that it can respond
appropriately to user's cognitive and social state and anticipate
their needs. Context Aware Computing will enable mobile computers
to anticipate user needs, exploiting context information to significantly
reduce demands on human attention. |
Daniel
P. Siewiorek
Asim
Smailagic |
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Coordinating attention and communication
A call during dinner? While one party may value the conversation, the receiver thinks it is an interruption. This project examines the conditions under which communication is valuable or disruptive and the social, economic and technological interventions that can ease conflict between potential parties to a conversation.
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Robert Kraut
Scott Hudson
Laura Dabbish
Daniel Avrahami
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Coordination in Open Source Software Development
Open-source software runs the Internet and challenges commercial software in many areas. Despite this success, it is not clear how the open-source paradigm solves problems of coordinating technical work over distance. This research is examining the processes of coordination in open-source software development to build a more general theory of coordination.
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James Herbsleb
Kathleen Carley
Robert Kraut
Audris Mockus
Patrick Wagstrom
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Designing online communities
Despite extensive experience, designing online communities remains largely trial and error. This project is developing theory to predict contribution behavior in online communities and developing theory-based guidelines for designing these communities. The project brings together researchers from Carnegie Mellon, the University of Michigan and the University of Minnesota with expertise in social psychology, economics, and computer science.
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Robert Kraut
Sara Kiesler
Moira Burke
Yuqing Ren
Bo Reum Choi
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Gestures
Project
In face-to-face settings, people use pointing and other gestures to communicate
quickly and efficiently with their conversational partners. The aims
of this project are, first, to understand how people use gesture to coordinate
their talk and actions in collaborative physical (3D) tasks, and second,
to develop and test systems to allow remote collaborators to gesture
within a shared visual space. |
Susan
R. Fussell
Jie Yang
Jane
Siegel
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HomeNet
HomeNet is a research
program to understand Americans' use of the Internet outside of the workplace.
Starting in 1995, we have carefully documented how families use online services,
how they are integrating electronic communication and information services
into their lives and the impact these services are having. |
Robert
Kraut
Sara Kiesler
Irina Shklovski |
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Infocockpits Infocockpits: computer interfaces that improve human memory. Humans are adept at remembering information based on its location relative to their body and on the place where it was learned. Our interfaces include multiple displays surrounding the user, engaging human memory for location, and multimodal displays, engaging human memory for place.
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Randy Pausch
Jodi Forlizzi
Adam Fass
Desney Tan
Andrew Faulring
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interACT
The international center
for Advanced Communication Technologies is an international technology research
lab. interACT is pioneering research in technologies that facilitate the
human experience, human mutual understanding, and communication worldwide.
Examples of such technologies are translation, speech, language, vision
technologies, multimodal and cross-modal perceptual interfaces, smart rooms,
and pervasive computing. |
Alex Waibel
Jie Yang
Tanja Schultz |
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inTouch: Awareness and Messaging for
Mobile Groups
inTouch is a mobile messaging platform that provides group-based communities
(such as families, research work groups, carpools, etc) a better way to
coordinate tasks, maintain a sense of shared awareness, and to generally
keep in touch with fellow group members. inTouch aims to better address
communication breakdowns that typically occur in short-term planning and
coordination. |
Jason Hong
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Marmite: End User Programming for the Web
The goal of Marmite is to make it easy
to create "mashups" that combine content from multiple web sites and
web services. Marmite lets end-users extract content from web pages,
process it in a data-flow manner, and direct the output to a variety
of useful sinks, such as displaying on a map.
| Jason Hong
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Social
Ties in the Internet Age
Project description: Proximity generally increases the likelihood of personal and work relationships, and geographic mobility disrupts them. Is this true in the Internet age? This research examines how information and communication technologies, such as cellular phones and the Internet, change the initiation, maintenance, and dissolution of personal, work, and community ties for recent movers. This research also attempts to understand what factors influence psychological and social adjustment to the new location after a residential move. |
Robert Kraut
Irina Shklovski
Jonathon N. Cummings, MIT
Jonathon Cummings, Duke
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StepGreen
StepGreen is an umbrella project that brings together faculty and research from several disciplines including behavioral science, environmental engineering, and computer science. Our ultimate goal is to understand and address the problems inherent in changing energy consumption behavior. An important goal of the project is to deploy widely, reach critical mass, and study these factors in the field. Our main website, stepgreen.org, is designed to encourage individuals to reduce their energy consumption by leveraging online social networks. Some of the other projects we are working on include an exploration of how to structure our messaging to support a diverse body of users, a polar bear tamagotchi, and sensors that can automate the reporting of popular actions.
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Jennifer Mankoff
Susan R. Fussell
Laura Dabbish
Michael Johnson
Deanna Matthews
H. Scott Matthews
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User-Controllable
Privacy and Security for Pervasive Computing
Currently, it is hard to manage privacy
and security in mobile and pervasive computing environments, both
for system administrators and end-users. We are combining new kinds
of user interfaces, visualizations, machine learning, and dialog
technologies to give people a stronger sense of control over and
feedback about the pervasive computing applications they interact
with. |
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Assistment
Project
The ASSISTMENT project provides students with individualized
instructional ASSISTance while performing assessMENT. The research goal
is to investigate whether we can provide students, teachers, parents
and
school administrators statistically reliable and actionable data on
student progress without wasting student and teacher time on practice
tests that distract from learning. |
Kenneth
R. Koedinger
Brian
Junker
Neil
Heffernan
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Automatic Sign Detection, Recognition, and Translation Signs are everywhere in our lives. They make our lives easier when we understand them, but they can pose problems or even danger when we don't. Automatic sign translation, in conjunction with spoken language translation, can help us to overcome language barriers using a wearable computer or a PDA.
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Jie Yang
Alex Waibel
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Automatically adapting interfaces to user needs
We are working to create graphical user interfaces (GUIs) that automatically detect a user’s needs in order to automatically adjust the interface to accommodate them. We are focusing our efforts on understanding and detecting what types of errors people with motor impairments make when interacting with a mouse. Our approach is application and operating system independent. |
Amy
Hurst
Jen
Mankoff
Scott Hudson
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CareMedia CareMedia use behavioral capture, storage, and access techniques to create, maintain, and present a patient's behavioral log to care-givers. Our current focus is using video and audio capture to track disruptive vocalization in Alzheimer's patients in a dementia facility.
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Scott Stevens
Chris Atkeson
Howard Wactlar
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Creating
Peripheral Displays
People who engage regularly with technology interact with hundreds of visual, auditory, and multimodal displays each day. These displays, which have been described as calm technology or peripheral or ambient displays, move information from the periphery to the center of human attention and back. Our team is working to determine the best sets of design variable to use to reduce the time it takes to extract information from a display. |
Jodi Forlizzi
Stacie Rohrbach
Jen Mankoff |
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DiMA: Diabetes Management Assistant Wearable Computer
DiMA is a wearable/handheld computer system with wireless communication and accessories, designed to help diabetic patients and their doctors to better manage the disease. We designed and implemented a prototype targeting diet, exercise, and medical monitoring. DiMA connects to the Internet; a web server is set up to allow patients to upload information to their personal web pages, where data mining can identify trends.
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Daniel P. Siewiorek
Asim Smailagic
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Five features for human-robot interaction
This project explores how gaze, speech and sound, small movements, gesture, and proximity to the user affects the way that we perceive and work with social robots. We are testing these design primitives on everything from simple wheeled robots to humanoid systems.
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Jodi Forlizzi
Jessica Hodgins
Sue
Fussell |
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StepGreen
StepGreen is an umbrella project that brings together faculty and research from several disciplines including behavioral science, environmental engineering, and computer science. Our ultimate goal is to understand and address the problems inherent in changing energy consumption behavior. An important goal of the project is to deploy widely, reach critical mass, and study these factors in the field. Our main website, stepgreen.org, is designed to encourage individuals to reduce their energy consumption by leveraging online social networks. Some of the other projects we are working on include an exploration of how to structure our messaging to support a diverse body of users, a polar bear tamagotchi, and sensors that can automate the reporting of popular actions.
|
Jennifer Mankoff
Susan R. Fussell
Laura Dabbish
Michael Johnson
Deanna Matthews
H. Scott Matthews
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Gestures
Project
In face-to-face settings, people use pointing and other gestures to communicate
quickly and efficiently with their conversational partners. The aims
of this project are, first, to understand how people use gesture to coordinate
their talk and actions in collaborative physical (3D) tasks, and second,
to develop and test systems to allow remote collaborators to gesture
within a shared visual space. |
Susan
R. Fussell
Jie Yang
Jane
Siegel
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IMPACT:
Improving and Motivation Physical Activity through ContexT
A large percentage of the US population is overweight or obese, and
a leading cause of this is lack of physical activity. Early fieldwork
has shown that users have difficulty finding opportunities for physical
activity and understanding how much exercise they get. To address these
issues, we are exploring the use of mobile phone and web technology
to monitor and inform useres abut their physical activity and the context
in which the activities occur. |
Anind
Dey
Jodi Forlizzi
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Improving
Driving Routes through Learning Driver Preferences
Most route recommendation systems ignore the context of the driver
(e.g. time of day) and the preferences of the driver (e.g. like to
avoid highways). Not surprisingly, if a system can take this information
into account, it can produce more appropriate routing directions. We
apply novel machine learning techniques to learn driver preferences
from actual driving data and use these to produce driving routes and
predict driving destinations. |
Anind
Dey
Drew Bagnell
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Lente Design Workshop
This project focuses on supporting the wakeup routine of dual-income parents.
One of the first pieces we are focusing on is an alarm clock that helps
keep small children from waking their parents in the middle of the night.
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John
Zimmerman
Jodi Forlizzi |
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Memory
Support for People with Episodic Memory Impairment
People with episodic memory impairment (EMI) lack an awareness of the
actions, events and experiences of their everyday lives. This often
results in confusion, depression, impaired decision-making, and additional
stress for a caregiver. A common cause of EMI is Alzheimer's Disease.
In this project, we are examining the use of capture and access technologies
to improve recollection of past experiences and to reduce caregiver
burden.
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Anind
Dey |
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MOVE: Maps Optimized for Vehicular Environments
MOVE (Maps Optimized for Vehicular Environments) is an in-car navigation system that provides assistance for drivers who are navigating an unfamiliar route. It overcomes the limitation of current systems, which often provide too much information for the driver to attend to at any given moment. MOVE optimizes map information to provide situationally appropriate navigation information to the driver. |
Jodi
Forlizzi
Scott Hudson |
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Personal
Information Retrieval and Processing Agents
Dual-income families face constant challenges as they attempt to address
the conflicting repsonsibilities of work, school, family, and enrichment
activities. These families often feel "controlled" by their
rigid schedule that leave no free time, or they feel "out of control" when
deviations in their routines cause cascading sets of breakdowns. Ths project
focuses on the development of smart home systems that help families feel
they are in control of their lives.
|
John
Zimmerman
Anthony
Tomasic |
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Project
on Family, Control, and the Smart Home
Dual-income families face constant challenges as they attempt
to address the conflicting repsonsibilities of work, school, family,
and enrichment activities. These families often feel "controlled" by their
rigid schedule that leave no free time, or they feel "out of control" when
deviations in their routines cause cascading sets of breakdowns. Ths project
focuses on the development of smart home systems that help families feel
they are in control of their lives.
|
John
Zimmerman
Anind
Dey |
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Quality of Life Technology (QoLT)
The Quality of Life Technology (QoLT) Center is a National Science Foundation Engineering Research Center (ERC) whose mission is to transform lives in a large and growing segment of the population - people with reduced functional capabilities due to aging or disability.
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Takeo Kanada
Rory Cooper
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Reverse Alarm Clock
Small children have no sense of duration, so when they wake up in the
middle of the night, they often go and wake their parents, leading
to additional stress in the morning rush. The reverse alarm clock
addresses this problem by providing young children with an abstract
display of time that allows them to make better decisions.
|
John
Zimmerman |
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Wearable Computers Wearable Computers seek to merge the user's information space with their work space. Wearable research at Carnegie Mellon proceeds on several fronts. The Wearable Group develops new functional systems at a rate of about one design per year. Several of these systems require system or application software, some of which is distributed to the community.
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Daniel
P. Siewiorek
Richard Martin
Asim Smailagic
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Building
Virtual Worlds
Building Virtual Worlds is not only taught to encourage working with other
disciplines, but also is an experience with tools and process. Students
use the best commercial 3D modeling and painting tools in conjunction
with the Alice research project to push the boundaries and quality of
tools available for artists. |
Stage
3
Randy Pausch
ETC |
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End-User
Programming of Context-Aware Systems
Context-aware systems adapt to users' context of use. We are investigating
novel interaction techniques to support end-users in building their own
context-aware applications. In particular, we are supporting end-users
in specifying complex Boolean context logic and demonstrating context-aware
behaviors. |
Anind
Dey
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Expanding
the 3D Interaction
Lexicon
Much of the research on 3D interaction, particularly for immersive virtual
environments, focuses on emulating the real world. Emulating the real
world is not necessarily bad, but in a virtual environment we can do better.
Our focus is on creating new interaction techniques that take advantage
of the unique properties of virtual environments. |
Randy
Pausch
Jeff Pierce
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Intelligiblity
of Context-Aware Applications
Applications that behave proactively on a user's behalf, particularly
those that react to implicit user context, need to be intelligible to
end users, explaining what they are doing and why. This project aims to
improve the usability of and trust in context-aware applications, by gaining
an understanding of how mental models are formed about context-aware systems,
and designing interaction techniques and programming tools that will help
application designers make their systems intelligible.
|
Anind
Dey |
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Leveraging
Human Knowledge to Improve Learning
We are interested in understanding what a machine learning system could
ask a user to improve its performance and when it is appropriate to ask
the user. Our goal is to improve learning while minimizing user costs.
We are exploring representations of a system's internal state and determining
when a system could use input to improve performance
|
Anind
Dey
Manuela Veloso |
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Marmite:
End User Programming for the Web
The goal of Marmite is to make it easy
to create "mashups" that combine content from multiple web sites and
web services. Marmite lets end-users extract content from web pages,
process it in a data-flow manner, and direct the output to a variety
of useful sinks, such as displaying on a map. |
Jason
Hong |
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Natural Programming The goal of the Natural Programming project is to make computer
programming more accessible to novice, professional and end-user
programmers. We are investigating how people think about interactive
behaviors. Using these investigations, we are designing interactive
programming tools and languages that are easier to learn and less
error-prone.
|
Brad A. Myers
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Pebbles The Pebbles project is exploring how Personal Digital Assistants (PDAs), such as the Palm Handheld or a device running the Microsoft Windows CE or Pocket PC operating systems, can be used when they are communicating with a "regular" personal computer (PC), with other PDAs, and with computerized devices such as telephones, radios, microwave ovens and factory equipment.
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Brad A. Myers
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Scalable Cognitive Modeling through Compositional Reuse
Cognitive modeling can scale affordably, and be routinely and efficiently applied to large complex tasks, only if it becomes an exercise of composing new behaviors from existing reusable behavior components. This research provides psychologically-validated reusable behavior components, a psychologically-validated theory of composition, and a high-level modeling language that incorporates this theory.
|
Bonnie E. John
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Sonic
Flashlight
Our
objective is to permit in situ visualization of ultrasound
images so that direct hand-eye coordination can be employed
during invasive procedures. A method is presented that
merges the visual outer surface of a patient with a simultaneous
ultrasound scan of the patient's interior. The method combines
a flat-panel monitor with a half-silvered mirror such that
the image on the monitor is reflected precisely at the
proper location within the patient. The ultrasound image
is superimposed in real time on the patient merging with
the operator's hands and any invasive tools in the field
of view. Instead of looking away from the patient at an
ultrasound monitor, the operator sees through skin and
underlying tissue as if it were translucent. |
George Stetten
Roberta Klatzky |
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Supporting
Trust Decisions
People are increasingly being asked to
make trust decisions online: should I open this email? Should I click
on this link? Should I enter in my information? The consequences of
a wrong trust decision can be dramatic, in terms of viruses, identity
theft, and spyware. The goal of our research is to provide better
tools, training, and user interfaces to help people make better trust
decisions. |
Jason
Hong
Alessandro
Acquisti
Lorrie
Cranor
Julie
Downs
Norman
Sadeh |
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User-Controllable
Privacy and Security for Pervasive Computing
Currently, it is hard to manage privacy
and security in mobile and pervasive computing environments, both
for system administrators and end-users. We are combining new kinds
of user interfaces, visualizations, machine learning, and dialog
technologies to give people a stronger sense of control over and
feedback about the pervasive computing applications they interact
with. |
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DigitalSelf
This project explores product opportunities for scaffolding the social
role transition experienced by teens as they shed their high school
identities and begin to discover and invent who they desire to
be as a college student. The project particularly looks at the
use of digital proxies such as blogs, photoblogs, and social networking
profiles. |
John
Zimmerman |
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The
Hug
The Hug, a soft, huggable robot that uses sensing technology and wireless
telephony, was designed to provide social and emotional support for elders
who live at a distance from their family members. It provides intimate
communication through voice augmented with touch, warmth, lights, and
sound. |
Jodi
Forlizzi |
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Material
Conversations
Designers traditionally have conversations with materials through a
process of sketching in order to discover what a solution might be.
However, interaction designers face a challenge when working with the
material of software, that lacks many properties of physical materials.
This project specifically explores how the methods and processes developed
by interaction designers to address the immateriality of software can
benefit other design disciplines in rethinking how to discover new
perspecitve on their design situations.
|
John
Zimmerman
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The
SenseChair
The SenseChair provides comfort and support for elders who spend long
periods of time seated in the same chair, restoring independence and dignity
to the life of someone who is nearly housebound. It motivates sitters
to periodically move from the chair to stay mobile and active, and can
provide assistance ranging from ambient reminders to explicit warnings. |
Jodi
Forlizzi |
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Strategic
Future of Mobile Communication
This project explores how to connect a user-centered design process
to the development of strategic patents. Team members focus on discovering
what will become obvious based on economic, social, cultural, and technology
trends. They will then design product interactions and deconstruct
their design to create strategic inventions.
|
John
Zimmerman
Dan Boyarski |
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User-constructed Workflows
This project develops mixed-initiative interfaces designed to allow
administrators to construct their own workflows and train agents
to perform mundane data integration tasks so that the administrators
can focus on work that requires more creative thinking.
|
John
Zimmerman
Anthony Tomasic |
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